AI Insights · Timothy · January 2023
Top 5 Chibi Games on Android in Europe Q4 2022
Discover the performance trends of the top 5 Chibi games on Android in Europe during Q4 2022, including downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 Chibi games on the Android platform in Europe showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance:
Super Toy 3D from SayGames Ltd saw substantial weekly downloads, peaking at around 445K in mid-October. The game maintained a consistent download rate, with a notable dip in early November before rebounding to 217K by the end of December. Weekly revenue for the game was modest, reaching a high of approximately $22 in late November. Active users showed a steady climb, starting from 8.3K in early October and reaching 772K by the end of December.
Pou by Zakeh experienced a steady flow of downloads, starting at 80K in late September and peaking at 222K by the end of October. The game’s weekly revenue remained relatively stable, with a slight increase towards the end of the quarter, reaching approximately $1.6K in the final week of December. Active user numbers were impressive, with a slight drop in early November but recovering to 3.2M by the end of December.
Fluvsies - A Fluff to Luv from TutoTOONS had a consistent download rate, with a notable increase towards the end of December, reaching 103K. The game’s weekly revenue saw a gradual rise, peaking at approximately $1.8K in mid-December. Active users remained steady throughout the quarter, with a slight increase in the final week, reaching 650K.
Cut the Rope by ZeptoLab displayed a steady increase in downloads, starting at 67K in late September and peaking at 93K by the end of December. Revenue remained modest, with a peak of approximately $399 in the final week of December. The game’s active users saw a gradual increase, reaching 219K by the end of December.
Moy 7 - Virtual Pet Game from Frojo Apps showed a consistent download rate, peaking at 64K in the final week of December. Revenue was minimal but saw a slight increase towards the end of the quarter, reaching approximately $36. Active users remained steady, increasing from 147K in late September to 182K by the end of December.
For more insights and detailed data, visit Sensor Tower.